Otome games have strong links with shōjo manga, with popular titles often spawning a manga series (e.g.
Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".
The potential partners usually require a certain parameter or parameters to be at a certain level for them to fall in love with you.
There is also often a pure dating aspect of gameplay in simulations.
If a person walks out alive from the now swirling green demon hole, are they the Herald of Andraste?
It’s initially overwhelming, as names of people, places and events are tossed casually into the narrative. Now, after the 50-plus hours it took me to finish the main campaign, I feel more versed in the intricacies of the world than ever.